
Reflecting on their experience as a queer person of color, Baidoo transforms their pain, joy and grief into game lore. They created the avatar ‘S.’ whose memories and safe havens you may visit. Each space becomes a sanctuary, where players are invited to slow down and wander. Exploring means diving deeper into S.’s psyche. Wandering and encountering becomes an archeological process of grief, healing and gaming. Levels, graphics and tones shift as one explores deeper into this world, and in the process, ourselves.
Plum Road Tea Dream evolves the videogame and its association to violence and imperialism to reappropriate its form and center its experience on connection, introspection, and healing. It uses the video game as a way to connect the individual and the societal.
Plum Road Tea Dream takes on various shapes: 
a video game, a performance and an exhibition.
In the game you explore the seven sancutuaries at your own pace. While you discover S.’s psyche, you create your own journey as well. You're free to revisit sanctuaries whenever you need to, safely from your own home. Write and reflect in your diary, and become closer with your inner self.
In the performance, the audience follows two performers who immerse themselves in the video game while having a heart-felt conversation.
This hybrid experience combines theater, gaming, and rituals. The two performers explore –before the eyes of the audience– the intimate emotional and experiential world of the character S.
One of the performers takes on the role of guide. The other person is a guest who is playing the game for the first time. Their encounter on stage is both authentic and performative. As the game is projected onto a large screen on stage, the audience witnesses the performers’ reactions. The guide navigates the journey and uses the virtual world as a starting point for a social and personal conversation with the guest.
Want to book the performance? Contact Good Company
In the exhibition space, wandering becomes both both analog and virtual: switching between the in-game environments and out-of-game sculptures, images and texts.
We invite you to treat the exhibition space as an open world game. Explore: dive into what attracts you, there is no chronology. Game, read, chat, hang out and make yourself a cup of tea. The more you invest, the more this world’s secrets will unravel before you.
Want to book the exhibition? Contact Good Company